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More games of this to come with more Warhammer armies converted over to the system! Hopefully very soon...
Here are some samples of some of the stats for unit used in the battle.
Wolf
Chariot (Vehicle)
|
Points
|
78
|
Resolve
|
Move
|
Melee
|
Shoot
|
Def
|
2×39
|
5
|
5
|
3
|
-
|
5+
|
10
RES
|
Unreliable
|
-1 on
MISHAP & IMPETUOUS rolls
|
Fast
|
+1
Move [included]
|
Furious charge
|
+2 MEL
when charging – in addition to regular +1 charge modifier
|
Expendable
|
When
scattered no ripple of RES loss & do not count towards
triggering army defeat.
|
|
Wolf
riders light (Irregular)
|
Points
|
44
|
Resolve
|
Move
|
Melee
|
Shoot
|
Def
|
2×22
|
3
|
6
|
5
|
1/-
|
4+
|
6
RES
|
Unreliable
|
-1 on
MISHAP & IMPETUOUS rolls
|
Mounted
|
+1
RES, +2 MOV +1 MEL [included]
|
Reckless
|
-1
RES,+1 MOV & MEL [Included}
|
Belligerent
|
See
cheat sheet
|
|
Wolf
riders heavy (Irregular)
|
Points
|
64
|
Resolve
|
Move
|
Melee
|
Shoot
|
Def
|
3×32
|
4
|
5
|
4
|
1
|
4+
|
15
RES
|
Unreliable
|
-1 on
MISHAP & IMPETUOUS rolls
|
Mounted
|
+1
RES, +2 MOV +1 MEL [included]
|
Impulsive
|
See
cheat sheet
|
Belligerent
|
See
cheat sheet
|
|
Goblin
Spider riders (Irregulars)
|
Points
|
52
|
Resolve
|
Move
|
Melee
|
Shoot
|
Def
|
2×26
|
4
|
5
|
4
|
1/-
|
4+
|
8
RES
|
Unreliable
|
-1 on
MISHAP & IMPETUOUS rolls
|
Mounted
|
+1
RES, +2 MOV +1 MEL [included]
|
Poison
|
Re
roll all 1s rolled on attack dice in both the Shooting and
Melee Phases
|
Belligerent
|
See
cheat sheet
|
|
Gob
Archers (Irregulars) [banner]
|
Points
|
46
|
Resolve
|
Move
|
Melee
|
Shoot
|
Def
|
2×23
|
3
|
4
|
2
|
3/3
|
4+
|
6
RES
|
Unreliable
|
-1 on
MISHAP & IMPETUOUS rolls
|
Shoot skilled
|
-1 MEL
& SHT is 3/3. [included]
|
Fast
|
+1
Move [included]
|
Belligerent
|
See
cheat sheet
|
|
Goblin
Archers (Irregulars)
|
Points
|
42
|
Resolve
|
Move
|
Melee
|
Shoot
|
Def
|
2×21
|
3
|
4
|
2
|
3/2
|
4+
|
6
RES
|
Unreliable
|
-1 on
MISHAP & IMPETUOUS rolls
|
Shooting
|
-1 MEL
& SHT is fixed at 3/2. [Included]
|
Fast
|
+1
Move [included]
|
Belligerent
|
See
cheat sheet
|
|
Goblin
warriors (Irregulars)
|
Points
|
69
|
Resolve
|
Move
|
Melee
|
Shoot
|
Def
|
3×23
|
3
|
3
|
3
|
2/1
|
4+
|
9
RES
|
Unreliable
|
-1 on
MISHAP & IMPETUOUS rolls
|
Warbeasts
|
Re
roll all unsuccessful attack dice in its 1st round
of melee.
|
|
|
Belligerent
|
See
cheat sheet
|
|
Goblin
Fanatics (Irregulars)
|
Points
|
25
|
Resolve
|
Move
|
Melee
|
Shoot
|
Def
|
1×25
|
3
|
3
|
3
|
1/-
|
4+
|
3
RES
|
Unreliable
|
-1 on
MISHAP & IMPETUOUS rolls
|
Berserk
|
MEL
attack roll of 6 ‘explodes’, roll extra die for each 6.
Extra dice do not explode.
|
Expendable
|
When
scattered no ripple of RES loss & do not count towards
triggering army defeat.
|
Impulsive
|
See
cheat sheet
|
|
Gob
Rock lobber (Ordinance)
|
Points
|
42
|
Resolve
|
Move
|
Melee
|
Shoot
|
Def
|
1×42
|
3
|
1
|
1
|
-/2
|
4+
|
3
RES
|
Unreliable
|
-1 on
MISHAP & IMPETUOUS rolls
|
Artillery (Ind)
|
See
cheat sheet
|
Powerful Missile
|
DEF
of all shooting targets is 3+ Must use Action to reload before
shooting again.
|
|
|
|
Giant
(Fantastic beast)
|
Points
|
50
|
Resolve
|
Move
|
Melee
|
Shoot
|
Def
|
1×50
|
7
|
3
|
6
|
-
|
4+
|
7
RES
|
Giant
|
Can
shoot (& be targeted) over the heads of intervening troops
and terrain. Will fall & crush when reduced to 0 RES.
|
Feast
|
If an
engaged melee foe scatters, regain 1 Resolve per scattered
company.
|
Hvy Melee wpn
|
DEF of
all melee opponents is 4+
|
|
Black
Orcs (Elite)
|
Points
|
120
|
Resolve
|
Move
|
Melee
|
Shoot
|
Def
|
2×60
|
8
|
2
|
6
|
-
|
5+
|
16
RES
|
Monsterous
|
+2 RES
& MEL [included]
|
Proud
|
Do not
suffer RES loss when friendly units scatter.
|
Doughty
|
+1
RES [Included]
|
|
|
|
Orcs
Big Uns (Elite)
|
Points
|
86
|
Resolve
|
Move
|
Melee
|
Shoot
|
Def
|
2×43
|
6
|
2
|
4
|
-
|
5+
|
12
RES
|
Belligerent (R)
|
See
cheat sheet
|
Furious charge
|
+2 MEL
when charging – in addition to regular +1 charge modifier
|
Hvy Melee Wpn
|
DEF
of all melee opponents is 4+
|
Doughty
|
+1
RES [Included]
|
|
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