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Wednesday, 6 July 2022

Fantastic Battles AAR posted on Rants & Ramblings blog

 

Click HERE to be taken to the full AAR on this exciting game.

More games of this to come with more Warhammer armies converted over to the system! Hopefully very soon...

Here are some samples of some of the stats for unit used in the battle.



Wolf Chariot (Vehicle)

Points

78

Resolve

Move

Melee

Shoot

Def

2×39

5

5

3

-

5+

10 RES


Unreliable

-1 on MISHAP & IMPETUOUS rolls

Fast

+1 Move [included]

Furious charge

+2 MEL when charging – in addition to regular +1 charge modifier

Expendable

When scattered no ripple of RES loss & do not count towards triggering army defeat.




Wolf riders light (Irregular)

Points

44

Resolve

Move

Melee

Shoot

Def

2×22

3

6

5

1/-

4+

6 RES


Unreliable

-1 on MISHAP & IMPETUOUS rolls

Mounted

+1 RES, +2 MOV +1 MEL [included]

Reckless

-1 RES,+1 MOV & MEL [Included}

Belligerent

See cheat sheet





Wolf riders heavy (Irregular)

Points

64

Resolve

Move

Melee

Shoot

Def

3×32

4

5

4

1

4+

15 RES


Unreliable

-1 on MISHAP & IMPETUOUS rolls

Mounted

+1 RES, +2 MOV +1 MEL [included]

Impulsive

See cheat sheet

Belligerent

See cheat sheet




Goblin Spider riders (Irregulars)

Points

52

Resolve

Move

Melee

Shoot

Def

2×26

4

5

4

1/-

4+

8 RES


Unreliable

-1 on MISHAP & IMPETUOUS rolls

Mounted

+1 RES, +2 MOV +1 MEL [included]

Poison

Re roll all 1s rolled on attack dice in both the Shooting and Melee Phases

Belligerent

See cheat sheet




Gob Archers (Irregulars) [banner]

Points

46

Resolve

Move

Melee

Shoot

Def

2×23

3

4

2

3/3

4+

6 RES


Unreliable

-1 on MISHAP & IMPETUOUS rolls

Shoot skilled

-1 MEL & SHT is 3/3. [included]

Fast

+1 Move [included]

Belligerent

See cheat sheet




Goblin Archers (Irregulars)

Points

42

Resolve

Move

Melee

Shoot

Def

2×21

3

4

2

3/2

4+

6 RES


Unreliable

-1 on MISHAP & IMPETUOUS rolls

Shooting

-1 MEL & SHT is fixed at 3/2. [Included]

Fast

+1 Move [included]

Belligerent

See cheat sheet




Goblin warriors (Irregulars)

Points

69

Resolve

Move

Melee

Shoot

Def

3×23

3

3

3

2/1

4+

9 RES


Unreliable

-1 on MISHAP & IMPETUOUS rolls

Warbeasts

Re roll all unsuccessful attack dice in its 1st round of melee.



Belligerent

See cheat sheet




Goblin Fanatics (Irregulars)

Points

25

Resolve

Move

Melee

Shoot

Def

1×25

3

3

3

1/-

4+

3 RES


Unreliable

-1 on MISHAP & IMPETUOUS rolls

Berserk

MEL attack roll of 6 ‘explodes’, roll extra die for each 6. Extra dice do not explode.

Expendable

When scattered no ripple of RES loss & do not count towards triggering army defeat.

Impulsive

See cheat sheet




Gob Rock lobber (Ordinance)

Points

42

Resolve

Move

Melee

Shoot

Def

1×42

3

1

1

-/2

4+

3 RES


Unreliable

-1 on MISHAP & IMPETUOUS rolls

Artillery (Ind)

See cheat sheet

Powerful Missile

DEF of all shooting targets is 3+ Must use Action to reload before shooting again.






Giant (Fantastic beast)

Points

50

Resolve

Move

Melee

Shoot

Def

1×50

7

3

6

-

4+

7 RES


Giant

Can shoot (& be targeted) over the heads of intervening troops and terrain. Will fall & crush when reduced to 0 RES.

Feast

If an engaged melee foe scatters, regain 1 Resolve per scattered company.

Hvy Melee wpn

DEF of all melee opponents is 4+



Black Orcs (Elite)

Points

120

Resolve

Move

Melee

Shoot

Def

2×60

8

2

6

-

5+

16 RES


Monsterous

+2 RES & MEL [included]

Proud

Do not suffer RES loss when friendly units scatter.

Doughty

+1 RES [Included]






Orcs Big Uns (Elite)

Points

86

Resolve

Move

Melee

Shoot

Def

2×43

6

2

4

-

5+

12 RES


Belligerent (R)

See cheat sheet

Furious charge

+2 MEL when charging – in addition to regular +1 charge modifier

Hvy Melee Wpn

DEF of all melee opponents is 4+

Doughty

+1 RES [Included]


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