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Showing posts with label Campaign. Show all posts
Showing posts with label Campaign. Show all posts

Wednesday, 6 August 2025

Battlefleet Gothic Campaign?

  

So, after one play of the game I have started thinking about a quick campaign of Battlefleet Gothic. This would be the planned campaign map of the Gethsemane sub-sector. This is right out of the rule book but quickly redrawn by me. 

The campaign would focus on a classic Imperial vs Chaos struggle with any other groups acting as lesser powers and or pirates. We would use the 'new' rules that can be found on the Battlefleet Gothic FB page. They are really just a clarification and somewhat updated version of the classic rules. 

Friday, 31 January 2025

Pulp Alley Global Adventure campaign

 

So, our next campaign will be a globe trotting series of adventures! I have been inspired by the boardgame Fortune and Glory by Flying Frog. I am making use of their map and some of their cards and rules as the campaign rules, while the scenarios will of course be Pulp Alley.

The following list covers some of the changes, amendments that will be in place for the campaign.

Sunday, 29 September 2024

The leagues of our current campaign Pulp Alley Vice Alley II

 


So this campaign has been going on long enough that it is  past time that I should be posting up the leagues sheets. Now, most of the leagues maintain a steady roster, but a couple of them do swap characters depending on the scenario and or how the leagues has performed in actual play. That said this post represents the leagues as they have most recently been played. They also reflect the experience advances and reputation and society 'perks' that some leagues have acquired.

We have had 14 games played over 6 sessions. The most games any one player has played is 6, the average is 4 games. We have had the odd blow out, but for the most part the games have been very close.

Anyways without any further ado here are the leagues!

Monday, 31 July 2023

Pulp Alley China Station Campaign standings

So, after 2 scenarios, 5 played games involving 6 of the 7 players I have the first chart showing the current standings in the campaign. The main takeaway for this is the reputation numbers and earned experience as resources are not tracked for the first 4 games.  

The investigation phase, as laid out in the campaign book has been revised, we will not be making investigation rolls. The reason behind this change is that a couple of us reviewed the investigation structure and we deemed it as not very workable. We would rather see players having a chance to accumulate resources so, as of scenario 5, players will be able to use any resources that they acquire during a scenario for the normal purchasing of tips, contacts etc in subsequent scenarios.  

Tuesday, 25 July 2023

July 22nd Pulp Alley China Station campaign begins

 

1st scenario Enemy Patrol

Second scenario Breakout!

So, the campaign has started. Six players played five game on Saturday, with the first game starting around 10:30 and the last game ending around 9pm!

Sunday, 18 June 2023

Pulp Alley China Station campaign introduction

So a brief intro to our upcoming campaign. Hopefully we can get this started in July. I plan to have at least one more introduction/refresher game for those that can attend and/or feel they need a refresher. 

Leagues can be anything you want but it is recommended that you try to build them to go with the China Station theme. There will be a league reward for teams that fit into the overall feel of the campaign. 

As of today we have 4 players with the possibility of 1 or 2 more. There are 12 official scenarios in the campaign, but more my be added should the need arise. The scenarios typically are set up for a maximum of 4 players (some scenarios only involve 2) I will try to schedule games so that we can have as many attend any given gameday as possible, even if that means running two separate tables. Missing any given session should not impact that badly on any leagues success in the campaign.

I will send out emails to the participants (once we have determined who will be playing) to get an idea of availability so as to try and schedule game days. Even if you think you cannot attend all game days do not worry, show up when you can and have fun playing the game!