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Showing posts with label Campaign game. Show all posts
Showing posts with label Campaign game. Show all posts

Thursday, 2 January 2025

Vice Alley II Final results are in...

After more than 26 games the campaign has ground to a halt! 

Well that makes it sound worse than it really was, but I do think the campaign pretty much ran it's course. We tried a few new scenarios and played many scenarios from some of the other published campaigns and for the most part they seemed to blend in with the Vice Alley theme. We started with 7 players and picked up one along the way also one of the players switched their league (12th & 50th Precinct) 

There were certainly more L&O leagues than Syndicate leagues but at the start it was only 4 L&O to 3 Syndicates. The new player joined as a L&O side while the 50th replaced the 12th which skews the numbers somewhat

In the end I would have to say the Law & Order now exerts the most influence over the city! 

See below for the final numbers...

Tuesday, 25 July 2023

July 22nd Pulp Alley China Station campaign begins

 

1st scenario Enemy Patrol

Second scenario Breakout!

So, the campaign has started. Six players played five game on Saturday, with the first game starting around 10:30 and the last game ending around 9pm!

Wednesday, 28 December 2022

Sample map [WIP]

 So, not mighty empires, more inspired by Fantastic Battles.

So very much a work in progress. It would be a point to point movement system. Each point could have a specific battlefield, or narrow type of battlefield. It would offer choices to players of where they might want to fight a battle. Possible option would be to allow players to try and open up new paths that currently do not exist. High degree of risk but payoff might be worth it.

So far it is just a rough draft, no real thought has gone into it yet, and I have not assessed how good or bad the routes available might be. Tentative capitals have red names, topographical location/places of interest have a different banner.


Anyways thoughts and ideas appreciated.




Thursday, 24 March 2022

Reflections on the online campaign that never quite made it...

 Movement map

Back at the start, more or less, of the Covid 19 pandemic we tried to get a play by email game of Mighty Empires going, it did not work out well. It is a pity as it could well have filled in some of the gaming gap that we were feeling. Certainly not a replacement for miniature gaming, but still it had the promise of  a multi player, multi fantasy race strategic game. The hope was to provide a casual pastime with weekly turns. The hope was that being weekly it would not adversely impact on anyone's free time.

So what went right, what went wrong?

Thursday, 23 April 2020

Friday, 27 March 2020

Wednesday, 25 March 2020

Now we are six

So we have our 6 players, and our 118 hex map.
I need to do some adjustments (I have some 'new' tiles to mix in) and I will set up the locations of the capitals and post a picture soon.

Rules will also be sent out.

Players should ponder what .fantasy. nation they want to play. The choices will be loosely based on the Warhammer 3rd edition armies book, which includes listings for the traditional fantasy armies. If you are keen to try something different email me and we can look at fleshing out something that will fits the system.

Important, do not post or otherwise reveal your choice to anyone but me, I am trying to have a blind element to this game to avoid any preconceived/preexisting ideas about the players. This way all you will know is that the enemy is, say, Orcs, not that Frank controls them. Also it means that you may not realize which nation is actually an NPC nation, if one exists.


A reminder, since we will not actually field any lead figures we can just build off the lists without any concern about having the appropriate figures.

and so we take another step

The map is being built today.
So far there are three players signed up.

Once the map is built, and the rules sent out nations can be selected.

more updates to follow

Saturday, 21 March 2020

Delays in getting this going, but this too shall pass...ouch

Sorry for the tease about a campaign, my recent bout of health issues have slowed me down a bit.
I thought I was done with passing, but based on today's events I may not be out of the woods yet, and I really do not know why. At any rate hopefully I will have a better understanding after a doctors appointment on Monday.

On to the game.
I now have two ideas for a campaign, the original fantasy campaign, vs or also, a space campaign.
The space campaign might be easier to run, but it would certainly be a very combat oriented campaign.

For the fantasy game, I will set up a Mighty Empire game. I would use the original booklet that came with the game, and any and all White Dwarf supplements that I have, which should be all of them.
I can supply a copy of these rules to those who do not have the rules.

Armies will be based on the old 3rd ed Warhammer Fantasy Battle system. Again, I can supply a copy to those who require a copy.

Battles will be resolved with a somewhat abstract resolution system.
I have three choices:
  1. The system presented in Mighty Empires, modified somewhat by an old C&S strategic system
  2. A modified version of the 2 Hour Wargames reaction system.
  3. A modified version of the mass combat system from Birthright, an old AD&D campaign system.
Each resolution system is more complex than the preceding system adding more player interaction with the battle which may or my not be wanted.


Thursday, 19 March 2020

New game plans...

Floating out an idea, to allow us to play games, and yet keep us seperated!

I am, once I have shaken off some of the impact of today's event (see Rants & Ramblings blog for details) planning to try a campaign game, maybe Mighty Empires or some other game. The idea would be to run a Play by Email (PBEM) game, with me as the GM, or even as a player.

The rules are readily available and given that we will not get together to play out battles the entire thing could just be played with any forces as we will not be limited by our miniature collections.

Certainly other games could be used, and other styles of play could be attempted, we will have to see what we all want to do.

More later, oh and for the time being, I do not plan to host any in person games...