Consolidated
rules addendum
All added/amended
rules are highlighted in the new consolidated rule book by a skull
and crossbones symbol.
Any of the items
listed below refer to the added/amended rules, so look for the
symbol.
Rules not in use
some rules to be added:
-
pg 12 ignore Capital placement
-
pg 15 ignore Chart for special/rare units
-
pg 15 Ignore chart for characters tied to settlements at set up but use in recruitment.
-
pg 15 Ignore Magic purchasing & reference to special characters
- pg 22 ignore
dogs o war reference.pg 53 ignore forced landing rules
-
pg 57 ignore under raise dead “Undead players may...”
-
pg 57 ignore under summon host “this result may be taken as ...”
-
pg 58 Ignore “may be special characters”
add Call of heroes spell allows level 5 and 10 characters to be recruited -
pg 64 Ignore results chart, it is replaced by chart on page 65
-
pg 66 Ignore “are not obliged to purchase any of the compulsory...”
-
pg 67 Ignore entire page, there will be experience just not like this
-
pg 68 Ignore troop experience
-
pg 68 ignore dogs of war reference
-
pg 70 Add under Ships and naval academies treat cities on river tile beside a delta tile as
coastal -
pg 70 Ignore ship of the line rules
-
pg 70 Ignore entire section on marines
-
pg 71 Ignore entire section on roads
-
pg 76 Ignore under Deployment the added text about marines/forced landings
-
pg 77 Add limit of 15/16 espionage counters per empire 3 agents, 3 assassins, 3 saboteurs,6 spys. Some races/nations gain an extra assassin hence 16.
-
pg 88 to 96 Ignore reference to experienced character traits
-
pg 93 Add to Slann/lizard may make a route roll -1 to cross swamp
-
pg 95 Add Empire gain +1 on siege attacks, Bretonnians gain -1 when defending in siege
Glossary of Terms
Attributes Attack/defence
modifiers to certain actions
Army
A 3000 point force
more of a paper strength formation rather than a field force.
Banner A
force of 500/1000/1500 points containing 1 to 5 units
Champion A
hero attached to a unit
Character A
hero/Leader/mage figure
Commander In
charge of a banner
Empire
The lands, including
a nations realm, that are controlled by that nation.
Force One
or more banners occupying the same hex.
Force
march Orcs
only
Allows
a force that has moved, and not been in a conflict, to move
again. Must have enough baggage or be able to subsist in current hex.
Must
roll
for losses on forced march chart.
Must roll on scouting chart and must move into
hex if it successfully scouted.
Halted
banner A
banner that is unable to move, typically because it has no commander
General Senior
leader, in charge of an army (3000 points)
General
orders Pre-plotted
orders issued to a banner.
Hero Level
5/10/15 character, a unit champion, can be a leader of a 500 point
banner.
Leader Level
20/25 character commander of a banner
Mage Level
5/10/15/20/25 independent characters, can sometimes be a leader
Quirks Minor
random qualities of characters.
Realm Consists
of the capital hex and the six surrounding hexes
Reorganize When
more than one banner is in the same hex, they
can transfer troops but must conform to the 500/1000/1500 point
restriction and must be of
the same army.
Gazetteer
by Hex
Coastal
tiles 2/19/34/46/48/56/57/59/66/69/84/103
All
have restrictions on movement. You cannot cross the water even on
the river mouth edge.
To cross the water you will require a ship. You may leave via any
land route.
10 Bridge
13 Capital City
16 Sand bars
Hazardous See chart below
20 Capital City
23 Dragon
Mountain See
chart below
32 Coastal
The island is not in play
34 Coastal This city does not have a bridge
34 Coastal This city does not have a bridge
36 Swamp
impassable save by Lizard banner
37 Bridge
40 Volcano
Counts as highland tile. Will erupt on a D6 roll of 1 in winter event
phase. Any
settlement & banner are destroyed. Will spread to D6 adjacent tiles. Anything in the lava’s
path is destroyed
settlement & banner are destroyed. Will spread to D6 adjacent tiles. Anything in the lava’s
path is destroyed
42 Volcano
Counts as highland tile. Will erupt on a D6 roll of 1 in winter event
phase. Any
settlement & banner are destroyed. Will spread to D6 adjacent tiles. Anything in the lava’s
path is destroyed
settlement & banner are destroyed. Will spread to D6 adjacent tiles. Anything in the lava’s
path is destroyed
44 Capital City
46 Strait Steep cliffs, requires route roll -1. You cannot
move from 46 to 32 without a ship.
55 Rocky
coast Counts as highland tile. Ships cannot land here
57 Strait
Steep cliffs, requires route
roll -1
58 Strait
and Bridge Bridge cannot
be destroyed.
60 River Delta
Increased cost to build here. Any settlement here gains +D3 gold
in revenue phase
Costs 7 gold to convert village to a Fortress, 12 if barren, No city may be built here
Costs 7 gold to convert village to a Fortress, 12 if barren, No city may be built here
64 Capital City
Plateau -1 strategic modifier for any battle fought here
68 Island counts
as coastal when scouted. Requires boat to reach -2 strategic
modifier for any battles
taking place here
taking place here
71 Swamp
impassable save by Lizard banner
74 Bridge
75 Lake
Boats/rafts required to cross.
Will take one turn to construct
79 Island/Coastal when scouted. Requires boat to reach -2 strategic
modifier for any battles taking
place here
place here
80 Deep waters
roll on Ocean Weather chart
82 Dragon
mountain See chart below
87 Volcano
Counts as highland tile. Will erupt on a D6 roll of 1 in winter event
phase.
Any settlement &
banner are destroyed. Will spread to D6 adjacent tiles. Anything
in the
lava’s path is destroyed
lava’s path is destroyed
90 Chasm
Cannot be bridged or crossed.
Earthquake on a D6 roll of 1 in winter event phase.
Any settlement & banner are destroyed. Roll D6 for each adjacent tile. 1-3 as per above.
4+ no effect.
Any settlement & banner are destroyed. Roll D6 for each adjacent tile. 1-3 as per above.
4+ no effect.
99 Capitol city
106 Capitol city
111 Rocky
promontory Hazardous See chart
below
113 Coastal
The island is not in play
117 Coastal The
island is not in play
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