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Showing posts with label China Station Campaign. Show all posts
Showing posts with label China Station Campaign. Show all posts

Tuesday, 9 July 2024

Pulp Alley China Station campaign final standings [updated 07-23-2024]

 

So, the winner of the campaign can now be revealed, not that it really matters who won as aren't we all winners after all, but not really there was only one, but I think in a greater sense everyone can take a share of it, but maybe...😕😧 oh never mind.

There were three leagues that made it beyond 15 reputation points, the top league was,,,

Monday, 8 July 2024

Pulp Alley China Station campaign has ended!

The lost cause

We had our final game day of the China Station campaign. We added two extra scenarios, not in the campaign book, and finished off with chapter 12 of the actual campaign. In preparation for what was to be a marathon session, I set up three separate tables.The day started for me at 11;30 and ran to midnight, a total of 6 games were played. Three players arrived for the 11:30 start then two more around two, and the last two around 6pm. The early crowd left around 5pm, but there was an overlap that saw a couple of games being played at the same time. Everyone played at least two games and everyone played in the last chapter, one game with three players, the other with 4 players.

Sunday, 2 June 2024

China Station campaign coming to an end...

 


So, two games played this past weekend, a 3 player game and a 2 player gun. The 3 player game was quite the dust up, plenty of gun and teeth action. Lucky the dog turned out to be well named, well, not in the sense of avoiding combat, but certainly lucky to have made a lot of health and recovery rolls.

Tuesday, 23 April 2024

Pulp Alley China Station campaign, up coming event

 


The next scenario for our China Station campaign has been set up. Still need to set up 1 or 2 more scenarios for the next game day, possibly including the final scenario...

Monday, 4 March 2024

Pulp Alley China Station Campaign

 


 So, there's a good chance that these are going to show up in the campaign, very soon!

 



Sunday, 18 February 2024

China Station Pulp Alley campaign

 

So, there still seems to be some interest in resuming this campaign, go figure. Therefore I guess we should all try to find the time to play. 

I will be sending an email out to the group looking for interest and availability. Perhaps we can resume in March. So far the most likely weekends, as I see it, are March 9/10 or 16/17. 

I will be seeking feedback for dates and time to play.

Thank you

Sunday, 3 September 2023

Leagues of the China Station Campaign part 3

This is the third and possible last posting of the leagues that are partaking in the campaign.

Up first is a classic from the character book, Buzz Barkers Island Hoppers. This week will be the first time this league gets to participate in the campaign.

 

Friday, 1 September 2023

Leagues of the China Station campaign part 2

More of the leagues, including the infamous card league.

First up a league built by one of the rookies to pulp alley. A very good shooting league!

 

Thursday, 31 August 2023

Leagues of the China Station campaign


So, part one of the leagues of the campaign, spotlighting the various leagues that are appearing in our China Station campaign. Today we will look at three leagues: The Black Lotus, Royal Navy Shore Party and the mystery league...

First up is the Black Lotus league. there is nothing much special about this league, pretty much a cut and paste from the character book except that the Dominion per was selected and the gang has an extreme focus on brawling pretty much at the expense of anything else. They can pack quite the punch, if they are able to close with the enemy!

 

Sunday, 27 August 2023

Wednesday, 16 August 2023

Next game day to be Sunday August 27th

Looks like we will have another good turn out with maybe 6 players, 7 if it rains that day...

There will be at least 3 game boards set up, two scenarios that are part of the campaign and one 'classic' scenario to round out the games. Anything gained in this classic scenario will of course count towards the campaign. 

I know a number of players have been assessing their leagues seeing how they can tweak them for the campaign, I do look forward to seeing these updated leagues in action.

Tuesday, 8 August 2023

Pulp Alley China Station campaign update 2

 

Scenario 2 BREAKOUT

Scenario 3 THE HOUSE OF LAU

Scenario 4 BIG TROUBLE

The latest update to the campaign, after 4 scenarios/8 played games.

Scenario 4 will remain set up for those who have yet to play it and I shall start work on setting up the next two scenarios.

Starting with scenario 5 leagues will be able to use any resources that they acquire.

Monday, 31 July 2023

Pulp Alley China Station Campaign standings

So, after 2 scenarios, 5 played games involving 6 of the 7 players I have the first chart showing the current standings in the campaign. The main takeaway for this is the reputation numbers and earned experience as resources are not tracked for the first 4 games.  

The investigation phase, as laid out in the campaign book has been revised, we will not be making investigation rolls. The reason behind this change is that a couple of us reviewed the investigation structure and we deemed it as not very workable. We would rather see players having a chance to accumulate resources so, as of scenario 5, players will be able to use any resources that they acquire during a scenario for the normal purchasing of tips, contacts etc in subsequent scenarios.  

Tuesday, 25 July 2023

July 22nd Pulp Alley China Station campaign begins

 

1st scenario Enemy Patrol

Second scenario Breakout!

So, the campaign has started. Six players played five game on Saturday, with the first game starting around 10:30 and the last game ending around 9pm!

Sunday, 18 June 2023

Pulp Alley China Station campaign introduction

So a brief intro to our upcoming campaign. Hopefully we can get this started in July. I plan to have at least one more introduction/refresher game for those that can attend and/or feel they need a refresher. 

Leagues can be anything you want but it is recommended that you try to build them to go with the China Station theme. There will be a league reward for teams that fit into the overall feel of the campaign. 

As of today we have 4 players with the possibility of 1 or 2 more. There are 12 official scenarios in the campaign, but more my be added should the need arise. The scenarios typically are set up for a maximum of 4 players (some scenarios only involve 2) I will try to schedule games so that we can have as many attend any given gameday as possible, even if that means running two separate tables. Missing any given session should not impact that badly on any leagues success in the campaign.

I will send out emails to the participants (once we have determined who will be playing) to get an idea of availability so as to try and schedule game days. Even if you think you cannot attend all game days do not worry, show up when you can and have fun playing the game!