| One of the proposed games |
So, I have two games set up for Saturday, What a Cowboy! and Devilry Afoot and I will set up a Pulp Alley game too.
Never wanted to be a member of a club that would have me as a member! This is an informal alliance of gamers with no fixed address to play their games.
Maybe Adeptus Titanicus giant robot gladiatorial matches as well or instead of Midgard. I just painted up 4 traitor titans, it might be nice to get them on the table.
Naturally, Pulp Alley is also high up on the list.
I have some witches and some Puritans, oh and a witch hunter general!
HERE is a link to a Youtube intro Devilry Afoot game. Note, not a video by me but an excellent video by Skirmish Wargames.
This is already set up and ready to go.
I have watched a few videos of this game in action, I think it is time to give it a try.
Here is a LINK to an introductory video by Two Fat Lardies. They have more posted on Youtube.
It does do a lot of what Fantastic Battles does not. Some of my more important (to me) homegrown rules amendments for Fantastic Battles are apparently standard rules in Midgard. The good news is that there are no issues with basing! There are similarities, but also differences.
So this weekend we will (hopefully) be playing another game of Fantastic battles, Orcs vs Dark Elves. The scenario is one of my own creation heavily inspired by a scenario in a wargame magazine. The original was a recreation of the Battle of Camlan. It had an interesting pre game sequence involving both sides in a mini Strategic stance showdown. Each side selects a strategy, Ambush, Cautious advance or bold charge. Once selected their choices would be crossed referenced and one side would be deemed to have out scouted their opponent or have tied each other. This end result dictates the deployment zones for the two armies.
In this case the bold charge has run into an ambush. The Orcs will deploy their army facing east while the Dark Elves will form up a blocking force to the east and an ambushing force to the north. The Orcs will deploy 75% of their force with the remainder arriving later in the game.
Their strategic stance choice also granted them a bonus army strategy and an objective. Hopefully this game will give me the chance to test out some new rules that I have been working on.
So, after one play of the game I have started thinking about a quick campaign of Battlefleet Gothic. This would be the planned campaign map of the Gethsemane sub-sector. This is right out of the rule book but quickly redrawn by me.
The campaign would focus on a classic Imperial vs Chaos struggle with any other groups acting as lesser powers and or pirates. We would use the 'new' rules that can be found on the Battlefleet Gothic FB page. They are really just a clarification and somewhat updated version of the classic rules.
| Scooping up some civilians |
| American forces advance into the gap! |
This weekend we gave Return of the Tripods a try, a reworking of All Quiet on the Martian Front rule set. It was a fun game. There were a few changes to the rules, some good, some bad. However for the two players that did not know the old rules, it seemed to flow fairly well.
So, since I am going to play this game at our outreach public gaming session in a couple of weekends I thought it would be nice to refresh my memory about how it is played. I have played it at least once, maybe back in 2022, so it is a refresher not a complete learning of the rules.