I have watched a few videos of this game in action, I think it is time to give it a try.
It does do a lot of what Fantastic Battles does not. Some of my more important (to me) homegrown rules amendments for Fantastic Battles are apparently standard rules in Midgard. The good news is that there are no issues with basing! There are similarities, but also differences.
- Units can be forced back/retreat
- Units that are reduced to 1/2 strength have reduced combat
- Leaders are important but do not dominate just like FB
- Leaders can still issue challenges
- Incorporates a command roll of 3+ but leaders can help out should you fail
- Every unit can move independent of the command roll, command roll allows second move
- Similar trait system for creating units
- Looks easy to use, rules light




