One blog to rule them all, One blog to find them,
One blog to bring them all, and on the internet
bind them.



Follow the links below to our members Blogs to see what activities they are up to, both for the club and for their own interests.

Sunday, 7 August 2022

Fantastic Battles July 31st game day

Finally got together for our much delayed game day (my fault as it took longer to shake my cold than anticipated) 

The day consisted of one game, Fantastic Battles and general chit chat, good times . Three armies converged on the table top, 1500 points of Dwarfs vs Orcs and Undead with a combined total of 1500. It was good to play out the rules again, a few mistakes were made by us (nothing that would have impacted on the outcome) and we yet again were able to finish a big game in one day.

Full AAR can be found HERE

Next up we will return to Pulp Alley and also (by popular demand) to What a Tanker!

Date to be determined...



 

 

Monday, 11 July 2022

July 10th gameday and plans for the 17th

So three of us got together on the weekend to play a couple of game. It wa a truncated game day tarting at around 1:30 an extending into the early evening. 


 

First up we tested out The Walking Dead game by Mantic. Technically the game i to be played either solo or head to head, 1 v 1. Today was jut a run through to see how the game functioned, not so much a test of the proper way to play the game, more of an extension of the tutorial contained in the quick start guide. 

We started with two players and as our third member arrived we split up the forces so that we each controlled 1 character. The mechanics of the rules were fairly straightforward and despite our disregard for the proper turn sequence the game gave us a feel for the game. I plan to try and run the solitaire small forces version and will repot on it on the Rants & Ramblings blog.


Our second game was a boardgame, Conquest of planet Earth. This is a game that two of us have played fairly often, but was new to one of the players. The game can be played competitively or cooperatively, we chose the latter.  Our three alien races were: Vyborian Arbiters, The Fome Guild Mages and the Trun. So these three alien races had to try and conquer circa 1950's Earth in 10 turns. Well the only race that had any real success was the Trun who were controlled by the player who had never played the game. He accounted for the majority of the fear points (victory points) and brought us closer to victory than the two veteran players have ever been. Alas as is typically our fate with this game the poor colonizing aliens were once again repelled by truth justice and the American way, in other words, the military industrial complex came through again!   

On Sunday July 17th we will hopefully get to try out another game of Fantastic Battles along with a Pulp Alley game, and maybe one other quick play miniature game TBD!

See you then!


Thursday, 7 July 2022

Next game day(s)?

 Hi everyone!

So, it looks like two possible game days in the near future, Sunday July 10th and Sunday July 17th.

Sunday July 10th

This Sunday looks to start a little later than we have recently done so maybe 1pm-2pm start time. Possibilities for this day would include a boardgame, Pulp Alley miniatures or another game of Fantastic Battles,

Sunday July 17th

Hopefully back to our 'new' earlier start time of 11am. If that happens we could certainly try any number of games, including such things as Fantastic Battles (seeing a trend?), Pulp Alley, Chaos in Carpathia (on a mountain side) or explore another skirmish game like Fist full of lead. Open to suggestions.

See everyone soon!! 


Wednesday, 6 July 2022

Fantastic Battles AAR posted on Rants & Ramblings blog

 

Click HERE to be taken to the full AAR on this exciting game.

More games of this to come with more Warhammer armies converted over to the system! Hopefully very soon...

Here are some samples of some of the stats for unit used in the battle.



Wolf Chariot (Vehicle)

Points

78

Resolve

Move

Melee

Shoot

Def

2×39

5

5

3

-

5+

10 RES


Unreliable

-1 on MISHAP & IMPETUOUS rolls

Fast

+1 Move [included]

Furious charge

+2 MEL when charging – in addition to regular +1 charge modifier

Expendable

When scattered no ripple of RES loss & do not count towards triggering army defeat.




Wolf riders light (Irregular)

Points

44

Resolve

Move

Melee

Shoot

Def

2×22

3

6

5

1/-

4+

6 RES


Unreliable

-1 on MISHAP & IMPETUOUS rolls

Mounted

+1 RES, +2 MOV +1 MEL [included]

Reckless

-1 RES,+1 MOV & MEL [Included}

Belligerent

See cheat sheet


Sunday, 3 July 2022

Possible leagues for PA of the Apes

 A sample list for the game, but only too  happy if someone else wants to create some leagues.

The figure breakdown is kind of fixed as I only have so many figures. Available groupings are:

  • 2 male chimps, 1 female chimp and 1 five figure gorilla gang.
  • 2 male gorillas, 3 five figure gorilla gangs
  • 2 male orangutans, 1 gorilla, 1 gang of five gorillas 
  • 3 humans and 3 gangs of five human figures
  • 3 male astronauts and 1 female astronaut

I also have 6 mounted gorillas, 1 that would be a leader type while the other 5 could be a gang.

For now, here are three leagues for review. 

Tuesday, 28 June 2022

Pulp Alley of the Apes

 


Maybe for our next game? This was the board I made for the Analogue Painting Challenge. I am thinking maybe a quick one off Planet of the Apes game? I can certainly create some leagues, or those that want to can do the same, and we can have at it, maybe a four player game.

I still have room for another Fantastic Battles game and can certainly clear off the secondary table for some other game.

The big question will be when. So when can people get together again?

In the meantime some more teaser pictures.





Wednesday, 15 June 2022

Warhammer 6th edition, the clubs first game in far too long! (an AAR on the game)

 

Dwarves to deploy on the right, Greenskins on the left, the sticks show the deployment zones

So, it has been quite a while since we last played Warhammer but like riding a bike it all came back to us once we got started (the good and the bad) It was a classic match up Dwarf vs Greenskin. In this case the two Greenskin armies were aligned but not combined. Each was commanded by their own hero. One army was entirely made up of Orcs, while the other was all Goblin save for a single giant. At the start of the game the two Greenskin commanders fought a duel to see who would be the overall commander, the Orc chieftain was victorious knocking the Goblin leader even more senseless.

The armies were pretty basic, no lords only heroes and only 2nd level wizards for the Greenskins. The Dwarves had four leaders one of who was a Rune smith. No magic items or special banners, I figured we should just try a simple army battle with limited big hero intervention. The scenario was from one of the annuals, a three player variant, which also included some rules governing the selection of the war chief. 

The Dwarves defended the center of one long table edge while the attackers came in from the opposite side of the table, but from the corners, their center area was unoccupied. 

The Dwarves anchor their left flank to the old tower.

The Dwarven right flank terminates on the rocky outcrop.

The massed Goblin hoard

The Orc army
 
The opposing armies arrayed for action.

Everything was set up as per the instructions for the scenario, the forces were deployed, loins were girded and battle come down. The Greenskins were the attackers and tried to race forward to engage the stunties. However animosity did impact these plans. At first it had limited impact, round one went by smoothly. But, subsequent rounds, especially for the Orcs saw animosity create some serious traffic jams. For the Orcs the only truly successful units were the cavalry and the chariot. These two unit were able to attack the flank of the Dwarf army and in fact the cavalry were the only Orc unit to engage the Dwarves in melee. The Orcs did have plenty of success with their archers, driving back a Dwarven Thunderer unit, and the mage did become a nuisance too. 



By turn 3 the Orcs have contacted the Dwarven left flank

Meanwhile on the Dwarf right flank, the Goblins have leapt forward with their chariots and wolf riders in the van. They attempt to weaken the dwarf defenders with volleys from their rock lobber and doom glider. While the Goblins were remarkable adept at estimating the range, fate often intervened to weaken the actual impact. 





The dwarf crossbow men did inflict many casualties on the wolf rider but could not halt them and the chariots crashed into the Dwarfs inflict grievous damage. The canons seemed to be manned by drunks as they missed, a lot!
 
The Greybeards hold the far right of the Dwarf line take a lot of damage from the impact of the chariots
 

Crossbows and Greybeards were pushed back, but the rough cliff face slowed down any pursuit. Strong leadership kept them in the battle. The followup by the Wolfriders brought them into contact with the Iron Breakers while the second chariot slammed into the spear armed Dwarves..
 
Note the wolf chariot in the background fled into contact with the giant


 The spear Dwarves felt the impact of the chariot and 'fled' as only Dwarves can, very very slowly. Somehow, the chariot failed to overtake them in pursuit, must have been too much ground Dwarf gumming up the wheels.


The chariot was able to rally and prepared to attack once more.

The Orcs succeeded in their charge smashing through the clan troops. The threat caused the Dwarves to break up their battle line in an attempt to respond to the greater threat. The Orcs continued to suffer from traffic jams as a result of animosity and were also bothered by the persistent buzzing of the Dwarf gyrocopter. The copter focused it's attention on the Orc arrer boyz on the plain almost slaying the Orc wizard who was attached to the unit.


The rear areas of the Goblin army saw some action. The Dwarves had a ranger unit that had been hiding in the woods. This unit came out to threaten the rock lobber which forced the Goblin player to redirect a wolf cavalry unit to turn and attack the ambushing Dwarves. 



The battle did not go well for the Goblins. One rider was slain by throwing axes while seven more were hacked apart by the heavy two handed axes wielded by the rangers.



All that remained of the wolf boyz was, amazingly, able to rally!
 
By the way, you might wonder where the doom catapult is. Well it did not make it past the second turn! Unfortunately for the Goblins it suffered a critical and flipped over!
 


The game went well, but time was the greater enemy and we had to call it a day after turn 4. It was great to get together again and play a fun, simple game. It was nice to see three good size armies fight it out, but really the best thing was the chance to talk and joke and have some fun.
 
One note, not all who attended were caught up by the excitement, some just seemed to take a very relax view of the entire thing...