One blog to rule them all, One blog to find them,
One blog to bring them all, and on the internet
bind them.



Follow the links below to our members Blogs to see what activities they are up to, both for the club and for their own interests.

Sunday, 29 September 2024

The leagues of our current campaign Pulp Alley Vice Alley II

 


So this campaign has been going on long enough that it is  past time that I should be posting up the leagues sheets. Now, most of the leagues maintain a steady roster, but a couple of them do swap characters depending on the scenario and or how the leagues has performed in actual play. That said this post represents the leagues as they have most recently been played. They also reflect the experience advances and reputation and society 'perks' that some leagues have acquired.

We have had 14 games played over 6 sessions. The most games any one player has played is 6, the average is 4 games. We have had the odd blow out, but for the most part the games have been very close.

Anyways without any further ado here are the leagues!

Wednesday, 21 August 2024

Sunday, 18 August 2024

Vice Alley II updated picture of the main gaming table

 


So, these are the most up to date pics of the main table. In the foreground is the newly installed park. So far it is just roughed in. It replaces a cathedral and offers up more options. I will need to add a fence or hedges to surround the park, possibly a path through the park and sidewalks where needed. This will provide an open area in contrast to the dense urban environment of the city proper.


 

Monday, 12 August 2024

Vice Alley II first game Newspaper

 


Well the first game of the new campaign made the headlines! 

Saturday, 10 August 2024

Pulp Alley - Vice Alley II The start of the campaign August 11 2024

 

On the eve of the first game of the new campaign, I thought I would post up some pics of the two gaming areas. There are two areas ready to go, the dockyards (above) and merchants row (below)


Tuesday, 30 July 2024

Pulp Alley Vice Alley II

 

At the top of the picture is the hobo camp on the other side of the tracks

So, I have the layout for the dockyards and warehouse district pretty much figured out. There is still a lot of work to be done to finish off these building,  but a lot has already been done.

Tuesday, 23 July 2024

Getting ready for the next Pulp Alley Campaign - VICE ALLEY

 

Hi everyone

So, as promised there will be a new Pulp Alley campaign, a Chicago cops and robbers style game starting in August. I have been working on the table throughout July. Currently there are around 42 buildings on the table, the plan is to mark out 3' x 3' actions as needed to play any given scenario. The pictures included are just a rough draft as it has already been changed since these pictures were taken. I plan to add a dock yard on another table.

Players do need to decide at the start of the campaign which faction they are working for the syndicate or law and order. It will impact what scenarios you can select and may even impact who is an enemy to each other.

  1. Like the previous campaign everyone will get a free random associate at the start of the campaign.
  2. If you select an associate during your league build you may select that associate as per the rules on page 27-28.
  3. Weapon kits may be selected as per page 115 of the rule book. One free choice per character
  4. During the game you will be restricted to level 1 backups. As your Influence/Reputation grows you will be able to select higher level backups. If anyone selects the perk call to arms then backups selected with those points are not restricted.
  5. There may be special events that will impact on L & O/Syndicate leagues depending on the success of the respective sides.
  6. Throughout the campaign you will have a chance to control specific locations (pool hall, racetrack etc) these locations will grant you a chance to gain some benefit.
  7. There are some scenarios that can only be selected by a specific faction and only if that faction has a high enough Influence/Reputation score.
  8. There are a lot of scenarios that are two player scenarios that can almost operate like a challenge. One player can select a scenario and challenge an opponent.
  9. In some cases, in any given scenario, leagues of the same faction may not be enemies while in other scenarios they are. Even L&O leagues can mix it up, jurisdictional issues and all that.
  10. There may be scenarios, or as a result of Reputation/Influence level that will see you gain vehicles for a scenario, or even longer.
  11. I am thinking this campaign will not run as long as the last one, but the actual number of games is not predetermined.
As always I have extra figures and extra leagues that can be selected should anyone run low on time to build a league and figs of their own.
So far one player has already submitted their league to me. Once completed please forward your league to me. If you have pictures of figures please include them.
If you have a chance could you maybe indicate if there are times that work better than others to game, and/or specific dates that are no good.

If you have any questions or suggestions about what you want to see in the campaign please do not hesitate to contact me.

Thank you

Saturday, 13 July 2024

Pulp Alley, Vice Alley II preview of things to come

 


So, I am getting ready for the August start of our next campaign, Vice Alley II. I pulled out 37 buildings  and spread them out over the gaming table. They certainly do fill up a 9' x 5' game table! Right now it is just a rough setup more for the purpose of seeing what I have and what needs to be worked on.(the answer is a lot) 

Tuesday, 9 July 2024

Pulp Alley China Station campaign final standings [updated 07-23-2024]

 

So, the winner of the campaign can now be revealed, not that it really matters who won as aren't we all winners after all, but not really there was only one, but I think in a greater sense everyone can take a share of it, but maybe...😕😧 oh never mind.

There were three leagues that made it beyond 15 reputation points, the top league was,,,

Monday, 8 July 2024

Pulp Alley China Station campaign has ended!

The lost cause

We had our final game day of the China Station campaign. We added two extra scenarios, not in the campaign book, and finished off with chapter 12 of the actual campaign. In preparation for what was to be a marathon session, I set up three separate tables.The day started for me at 11;30 and ran to midnight, a total of 6 games were played. Three players arrived for the 11:30 start then two more around two, and the last two around 6pm. The early crowd left around 5pm, but there was an overlap that saw a couple of games being played at the same time. Everyone played at least two games and everyone played in the last chapter, one game with three players, the other with 4 players.

Sunday, 2 June 2024

China Station campaign coming to an end...

 


So, two games played this past weekend, a 3 player game and a 2 player gun. The 3 player game was quite the dust up, plenty of gun and teeth action. Lucky the dog turned out to be well named, well, not in the sense of avoiding combat, but certainly lucky to have made a lot of health and recovery rolls.

Tuesday, 23 April 2024

Pulp Alley China Station campaign, up coming event

 


The next scenario for our China Station campaign has been set up. Still need to set up 1 or 2 more scenarios for the next game day, possibly including the final scenario...

Monday, 22 April 2024

Recent event Fantastic Battles game

 


So, this weekend some of the members got together to play a game or two, it worked out to be a game. Since I still had a game set up from a week or two ago I thought it might be good to run two players through the rules. 

 

Monday, 4 March 2024

Pulp Alley China Station Campaign

 


 So, there's a good chance that these are going to show up in the campaign, very soon!

 



Sunday, 18 February 2024

China Station Pulp Alley campaign

 

So, there still seems to be some interest in resuming this campaign, go figure. Therefore I guess we should all try to find the time to play. 

I will be sending an email out to the group looking for interest and availability. Perhaps we can resume in March. So far the most likely weekends, as I see it, are March 9/10 or 16/17. 

I will be seeking feedback for dates and time to play.

Thank you

Monday, 8 January 2024

Happy New Year and painting progress

 Happy New Year Everyone.  

Making slow but steady progress painting the 28mm sailors in white tropical / Pacific uniforms + two versions of Vera Lynn, all for the Pulp Alley China Station campaign.  Along with them some RN sailors in blue (Atlantic) uniforms and a Humber Scout Car for Bolt Action.


Figures by Warlord, Pulp Figures & Bad Squido