Looks like this may well be the next campaign. It is twelve chapters long, has lots of interesting scenarios (with interesting variations on the normal scenario rules) and should provide some challenges for players (and GM) and has already got me thinking about ways to modify or expand upon the setting.
Also on the plus side it will inspire me to finish off my Japanese naval forces, my Chinese river pirates, my gangsters, British naval, American naval...well maybe at least work on some of these (plus whatever else comes to hand)
Oh yes, I may have to build a junk!
Alright! I am going to have to start working on some of my East Asian stuff
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