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bind them.



Follow the links below to our members Blogs to see what activities they are up to, both for the club and for their own interests.

Monday 31 July 2023

Pulp Alley China Station Campaign standings

So, after 2 scenarios, 5 played games involving 6 of the 7 players I have the first chart showing the current standings in the campaign. The main takeaway for this is the reputation numbers and earned experience as resources are not tracked for the first 4 games.  

The investigation phase, as laid out in the campaign book has been revised, we will not be making investigation rolls. The reason behind this change is that a couple of us reviewed the investigation structure and we deemed it as not very workable. We would rather see players having a chance to accumulate resources so, as of scenario 5, players will be able to use any resources that they acquire during a scenario for the normal purchasing of tips, contacts etc in subsequent scenarios.  

Tuesday 25 July 2023

July 22nd Pulp Alley China Station campaign begins

 

1st scenario Enemy Patrol

Second scenario Breakout!

So, the campaign has started. Six players played five game on Saturday, with the first game starting around 10:30 and the last game ending around 9pm!

Sunday 16 July 2023

July 15th game All Quiet on the Martian Front

 


 So, a brief diversion before the start of the new Pulp Alley game, a few of us got together to play AQMF.  It has been quite some time since this game has been on the table so a crash course on the rules was in order. I know I made some mistakes but for the most part I think it ran pretty well. The armies were approximately 1860 points each with the Martians the attackers while the humans occupied some ruins on the edge of town. The scenario was 'The Outskirts' from the rule book. The Americans deployed many of their troops as hidden (being represented by blips markers) and also deployed one ambush party. 

Monday 10 July 2023

July 2nd gameday

 

Initial setup for the primary game and a test of some of the buildings that may show up during the campaign. A few things clearly need to be worked on. The gate is almost painted (the detail work is a killer) and all of the other buildings require some touch ups. The green and red/brown building was newly painted for this game but I did not have time to weather it, so that needs to be done. 


The centerpiece of this game was the market square where the leagues encountered a dangerous maze of market stalls. The X indicates a perilous area, while figures with coloured disks under them are bystanders that if befriended will aid what ever team they are with in navigating any perils in the market.