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One blog to bring them all, and on the internet
bind them.



Follow the links below to our members Blogs to see what activities they are up to, both for the club and for their own interests.

Friday, 7 November 2025

Fantastic Battles upcoming game

 


So this weekend we will (hopefully) be playing another game of Fantastic battles, Orcs vs Dark Elves. The scenario is one of my own creation heavily inspired by a scenario in a wargame magazine. The original was a recreation of the Battle of Camlan. It had an interesting pre game sequence involving both sides in a mini Strategic stance showdown. Each side selects a strategy, Ambush, Cautious advance or bold charge. Once selected their choices would be crossed referenced and one side would be deemed to have out scouted their opponent or have tied each other. This end result dictates the deployment zones for the two armies.

In this case the bold charge has run into an ambush. The Orcs will deploy their army facing east while the Dark Elves will form up a blocking force to the east and an ambushing force to the north. The Orcs will deploy 75% of their force with the remainder arriving later in the game.

Their strategic stance choice also granted them a bonus army strategy and an objective. Hopefully this game will give me the chance to test out some new rules that I have been working on.

Wednesday, 6 August 2025

Battlefleet Gothic Campaign?

  

So, after one play of the game I have started thinking about a quick campaign of Battlefleet Gothic. This would be the planned campaign map of the Gethsemane sub-sector. This is right out of the rule book but quickly redrawn by me. 

The campaign would focus on a classic Imperial vs Chaos struggle with any other groups acting as lesser powers and or pirates. We would use the 'new' rules that can be found on the Battlefleet Gothic FB page. They are really just a clarification and somewhat updated version of the classic rules. 

Saturday, 26 July 2025

Battlefleet Gothic, next game day Saturday August 2nd

 


The table has been set, the forces planned out, all is ready for our next game day!

Saturday, 14 June 2025

All Quiet on the Martian Front - Return of the Tripods

 

Scooping up some civilians

American forces advance into the gap!   

This weekend we gave Return of the Tripods a try, a reworking of All Quiet on the Martian Front rule set. It was a fun game. There were a few changes to the rules, some good, some bad. However for the two players that did not know the old rules, it seemed to flow fairly well.

Thursday, 29 May 2025

This weekend Terminator Genisys!

 


So, since I am going to play this game at our outreach public gaming session in a couple of weekends I thought it would be nice to refresh my memory about how it is played. I have played it at least once, maybe back in 2022, so it is a refresher not a complete learning of the rules.

 

Friday, 23 May 2025

Way cool announcement from Wargames Atlantic

 This just in check out THIS link for an update in the business practice of Wargames Atlantic!

Wednesday, 9 April 2025

VSF Glorious Adventures in the Age of Steam FFOL game 2 for April 12th

 


Just working on the set up for the next game. This one will be less of a free for all more structured, perhaps... I am looking over scenarios to see if I can modify one for the game. At this point not certain how many players will be attending and there might be late arrivals. I am thinking about an escalating game so that late arrivals can still participate.


 So maybe a raid on a farmstead while at the same time there are some archeologists that need rescuing. This time around I am cutting down the army lists a bit, no artillery for starters and I think I will try to keep it down to the recommended 5 units per faction.


Sunday, 6 April 2025

Glorious Adventures in the Age of Steam [Fist Full of Lead] April 5 2025

 


Some of the action form the game last Saturday. Three players to start then we lost one and gained one. It was quite the chaotic game with lots of figure removal! The rules were quick enough to pick up, just need to remember those stoke rolls when activating vehicles...